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Connectivity in difficult territories

Astrolink

A Go technical base for investigating low-cost infrastructure and software for internet access in remote areas.

Role
Initial architecture, software and documentation
Period
2026 — present
Status
Public prototype

The problem

Cost, infrastructure availability and territorial constraints make remote connectivity larger than a software installation problem.

Context

The repository is an evolving technical proposal. It organizes hypotheses and software without presenting pending simulation and field validation as finished results.

What was built

Astrolink

  1. 01

    A software base in Go.

  2. 02

    A public structure for the proposal and its technical history.

  3. 03

    A foundation for simulations, network assumptions and validation.

Architecture in 60 seconds

Territory → Network → Software → Validation

  1. 01

    Territory

    Range, energy, cost and maintenance constraints

  2. 02

    Network

    Connectivity and communication hypotheses

  3. 03

    Software

    Services and experiments organized in Go

  4. 04

    Validation

    Simulations and field tests still required

Decisions and trade-offs

Start from constraints

Start from constraints

Architecture begins with territory and cost before choosing technology.

Prototype is not production

Status and limitations remain explicit so intent is not presented as a result.

Code and documentation together

The technical proposal remains traceable alongside the evolving software.

Verifiable result

  • A public base for evolving the technical investigation.
  • A clear separation between proposal, prototype and future validation.
  • Implementation history verifiable on GitHub.

Known limitations

  • No published field validation yet.
  • Range, cost and operation assumptions still need documentation and simulation.
  • The project does not claim production-ready connectivity.